Here are videos of some games I've worked on
(be sure to scroll to see them all) :)
Eco Empires: Battle for the Earth is a immersive free-to-play online cross-platform game filled with challenges and strategic adventures. Build, expand and lead your civilization to greatness by making impactful decisions. Eco Empires offers a captivating gameplay experience that tests your strategic skills and emphasizes the broader implications of your choices. Every decision shapes your civilization’s destiny and path to prosperity. Dive into this dynamic world where ambition meets responsibility, and strategic acumen is key.
Role : Programmer
​Description : In this project I worked with team of programmers and artists while I was at Egamea, I programmed various features such as Game Systems like Weather and how it affects gameplay, UI programming, cross-platform integration as well as client-side, server-side and multithreaded programming due to the nature of the game which also involved SQL and record keeping on databases to monitor player progression. I also integrated microtransactions and in-game currency on PC and OpenGL.
In Back To The Future: The VR Experience, you finally get to drive the iconic DeLorean Time Machine! This is the official fan-based Back to the Future video game designed for VR. If there's enough interest in this project Universal will allow us to release the game on Steam and the Oculus store.
Sherman Peabody is fueled with revenge and wants to capture the Delorean Time Machine with his own custom invention. Grab your VR gear and get ready for this nostalgic journey back in time!!
Proceeds go directly to the Michael J. Fox Foundation.
Role : Programmer
This is another project I worked on whilst I was at Egamea. I worked with the Oculus VR headset and I mostly did optimisation however I did work on various gameplay features and shader effects that are seen on some parts of the game.
The project is focused on creating a modular open-world game framework, designed to be reused and modified for various projects. It aims to provide a foundation for building third-person shooter games with features such as player movement, interaction with objects, vehicle control, and responsive character animations. The framework includes systems for handling player input, animation blending, entity management, and basic gameplay elements like inventory and damage systems. Future development will involve implementing more advanced features such as climbing and a cover system. The project showcases use of animation blend trees, entity properties, and planned updates for the weapon systems.